If you're using FCOM Beta 8.9 or later, see the New FCOM Optional Add-Ons page.
If you're using FCOM 8.8 or earlier, keep reading this page.
These optional add-on modules for FCOM improve compatibility with a wide range of other mods. The modules marked with the BASH:Merge tag do not need to be active if you merge them into your Bashed Patch with a recent version of Wrye Bash.
These are listed in load order! The order you see here is the order they should have when you Rebuild Patch. They should all be loaded after the standard FCOM plugins. See the FCOM Load-Order Guide for general advice on where to place these (as a group) in your load-order.
FCOM_UOP
This is an optional add-on FCOM patch for the Unofficial Oblivion Patch by Quarn and Kivan. It merges numerous Oblivion bug fixes from UOP into OOO and MMM. This option module is highly recommended! Requires UOP.
FCOM_Unity
This is an optional add-on FCOM patch based on nb_nmare's Unity project (MOU -- MMM and OOO: Unity). It merges and tweaks many things from OOO and MMM. It also preserves the changes from FCOM_UOP. It includes changes to adventurers, amazons, guards, necromancers, and rusty items. It also finally brings the Diverse Imperial Armor option from MMM into FCOM without any of the guard conflicts seen in the past. (Note that you still should not load MMM - Diverse Imperial Armor even with FCOM_Unity active). Some of nb_nmare's Unity modules are not yet represented here, especially the creature tweaks (the upside of this is that you can use this as a Bashed Patch). Now also includes the MOU creature spawn list mergers
for Trolls, Ogres, and Imps, making it a Releveler.
It is recommended that you also use the MOU modules as long as you load them before this one (i.e., FCOM_Unity.esp must come after the MOU plugins).
{{BASH:Relev,Merge}}
FCOM_Archery
This is an optional add-on FCOM patch that makes archery more deadly. It requires Francesco's optional new items add-on. Francesco's mod makes archery a lot more deadly than it is in Oscuro's Oblivion Overhaul, so only use this if you feel archery is underpowered in FCOM. This patch merges Fran's bow and ammo rebalance with Oscuro's Oblivion Overhaul, as well as adding some further tweaks from the Unofficial Oblivion Patch by Quarn and Kivan. The new bows added by OOO are rebalanced and renamed to better match with Fran's.
{{BASH:Merge}}
Bats for FCOM
This is an optional add-on for FCOM that merges MrSiika's Bats for MMM and Bats for OOO. As you may guess, MrSiika's fantastic add-on brings bats to Cyrodiil. This version adds two new bat variants -- Crazed Bats and Dire Bats, which are both much stronger than normal bats (the Dire Bats are really tough). The bats now also carry MMM bone loot and are added to many more spawn lists so they can be found more often. It makes bats have a chance of spawning wherever Imps would normally appear. The complete Data structure is included, so you don't need any other files to get this optional add-on working. Thanks, MrSiika! This plugin is also marked as a Releveler because it integrates the Imp spawn list changes from nb_nmare's Unity project (I still recommend using MOU - Imps.esp as well, since it rationalizes the Imp loot and Imp stats between OOO and MMM).
FCOM_WarCryBosses
This is an optional add-on FCOM patch for Oblivion Warcry. It adds some of the unique item drops from WarCry back onto boss NPCs and creatures. It also preserves the other changes from FCOM_UOP and FCOM_Unity on those enemies.
FCOM_TamrielicIngredients
This is an optional add-on FCOM patch for Tarnsman's Tamrielic Ingredients. It adds the ingredient loot drops from Tamrielic Ingredients back onto some creatures while also preserving changes from OOO, MMM, and the Unofficial Oblivion Patch. Of particular interest here is the UOP death animation fix for Wraiths. Be sure to load this after the Tamrielic_Ingredients_cOMbo.esp. This module will overlap slightly with FCOM_WarCryBosses, so you'll have to decide for yourself whether you'd rather have better ingredients or unique items from WarCry in the few cases where they overlap. If you'd rather have the WarCry loot drops, then swap the two plugins in your load-order so that FCOM_WarCryBosses.esp comes after FCOM_TamrielicIngredients.esp.
FCOM_TamrielTravelers
This is an optional add-on FCOM patch for Corepc's Tamriel Travellers 1.3.
It adds faction support for the traveling merchants so they should not be attacked by creatures and bandits in the wilderness. Make sure FCOM_TamrielTravelers.esp loads after TamrielTravellers4OOO.esp.
{{BASH:Merge}}
FCOM_BobGuardUnity
This is an optional add-on FCOM patch for Bob's Armory. It adds more variety to a few members of the Imperial Legion by merging NPC changes from Bob's Armory with OOO and MMM's Diverse Imperial Armor, inspired by nb_nmare's Unity project (MOU -- MMM and OOO Unity). It doesn't change many legion soldiers, but it's a nice touch when you do meet some soldiers wearing a Legion Kettle Helm.
{{BASH:Merge}}
FCOM_MightyUmbra
This is an optional add-on FCOM patch for Mighty Umbra by Damar Stiehl. It merges the NPC stats, spells and gear for Umbra when using Mighty Umbra along with Oscuro's Oblivion Overhaul. Watch out! If you thought she was hard to beat before, you're in for some serious schooling now. See TOQL for details on Mighty Umbra.
{{BASH:Merge}}
FCOM_Blood&Mud
This is an optional add-on FCOM patch for M.Syd jr.'s Blood&Mud - Dirt Deluxe Anglais. It merges various Bravil NPC stats and equipment where overlaps were found between FCOM, UOP, and Blood&Mud -- especially on the guards.
See TOQL for details on Blood&Mud.
{{BASH:Merge}}
FCOM_WelkyndSwordBlood&Mud
This is an optional add-on FCOM patch for Blood&Mud and Ungarion's Memoirs Part 1: The Welkynd Sword by MadCat221. It merges the changes to Ungarion from The Welkynd Sword, OOO and Blood&Mud. This plugin must be loaded after FCOM_Blood&Mud. See TOQL for details on Ungarion's Memoirs Part 1: The Welkynd Sword.
{{BASH:Merge}}
FCOM_Knights
This is an optional add-on FCOM patch for the official Knights of
the Nine mod. It adds Oscuro/MOBS rebalance to to the weapons from
Knights.esp and resolves one NPC conflict. (This replaces the
Knights_OMOBS.esp from FCOM 8.0).
{{BASH:Merge}}
FCOM_DulanCult
This is an optional add-on FCOM patch for Mysteries of the Dulan Cult by Juib Thealas. It resolves several container conflicts with OOO when also using The Mystery of the Dulan cult.esp. See TOQL for details on Mysteries of the Dulan Cult.
FCOM_Mannimarco
This is an optional add-on FCOM patch for OOO. It restores the Mannimarco script changes from the Unofficial Oblivion Patch over OOO's changes to the same script since the UOP version seems somewhat more stable.
{{BASH:Merge}}
FCOM_Ruin
This is an optional add-on FCOM patch for Ruined Tail's Tale by Simyaz. It resolves a conflict with standard healing potions that caused them to revert to vanilla Oblivion behavior. See TOQL for details on Ruined Tail's Tale.
{{BASH:Merge}}
FCOM_Vampires
This is a recommended add-on FCOM patch that integrates the vampire changes and new vampires from MMM and OOO so you get the best of both worlds (inspired heavily by nb_nmare's Unity project even though he didn't tackle vampires in MOU yet). It also makes several critical changes to the Light of Dawn sword so it will work on any vampire from OOO, MMM, or any other mod (the standard OOO method of counting vampire kills only works on OOO vampires). This new plugin is highly recommended if you enjoy hunting vampires and critical if you have found Light of Dawn. It's highly recommended that you also add the OOO132RC3Hotfixes.esp since it resolves several significant issues specific to OOO.
General load-order placement for these option files (as a group) is shown in the load-order guidelines.